Brooch and Gems
One of biggest innovations on server # 6 will be introduction of Brooches and Gems.
Brooch — is a unique accessory that has its own slot in the inventory. Brooch slot can be filled with jewels that give various buffs.
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All brooches and jewels are No-Grade items.
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Brooches unlock jewel slots when they are equipped in an appropriate slot. Depending on brooch's level, it can unlock to 6 slots.
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Unlocked slots can be filled with jewels which grant various buffs.
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To install a jewel, equip a brooch, then double-click on a jewel in your inventory (or press RMB) to install it into the available slot. After that the character will receive passive or active effects of the jewel.
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You can use Compounding, to increase the level of a jewel.
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All jewels and their active skills can be use in the Olympiad.
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You can use Compounding, to increase the level of a brooch.
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Brooches can't be enchanted.
How to get a brooch
Brooch Lvl. 1 can be purchased from Mithra in the Town of Giran (near Luxury Shop).
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Brooch Lvl. 1 - 5.000.000 Adena;
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Jewel Box (Random Stone) - 2.000.000 Adena.
Effect of stones in brooches
When equipping two identical stones, effect will only work from stone of highest level.
Ruby
- Ruby Lvl. 1 - Soulshot / Blessed Soulshot / Beast Soulshot damage +1%.
- Ruby Lvl. 2 - Soulshot / Blessed Soulshot / Beast Soulshot damage +2%.
- Ruby Lvl. 3 - Soulshot / Blessed Soulshot / Beast Soulshot damage +4%.
- Ruby Lvl. 4 - Soulshot / Blessed Soulshot / Beast Soulshot damage +6%.
- Ruby Lvl. 5 - Soulshot / Blessed Soulshot / Beast Soulshot damage +9%.
Sapphire
- Sapphire Lvl. 1 - Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +1%.
- Sapphire Lvl. 2 - Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +2%.
- Sapphire Lvl. 3 - Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +4%.
- Sapphire Lvl. 4 - Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +6%.
- Sapphire Lvl. 5 - Spiritshot, Blessed Spiritshot and Beast Spiritshot damage +9%.
Jade
- Jade Lvl. 1 - When equipped, Atk. Spd./ Casting Spd. +1%.
- Jade Lvl. 2 - When equipped, Atk. Spd./ Casting Spd. +2%.
- Jade Lvl. 3 - When equipped, Atk. Spd./ Casting Spd. +3%.
- Jade Lvl. 4 - When equipped, Atk. Spd./ Casting Spd. +4%.
- Jade Lvl. 5 - When equipped, Atk. Spd./ Casting Spd. +5%.
Diamond
- Diamond Lvl. 1 - 40 P. def. Received Critical Damage from standard attacks -1%.
- Diamond Lvl. 2 - 82 P. def. Received Critical Damage from standard attacks -2%.
- Diamond Lvl. 3 - 137 P. def. Received Critical Damage from standard attacks -3%.
- Diamond Lvl. 4 - 205 P. def. Received Critical Damage from standard attacks -4%.
- Diamond Lvl. 5 - 287 P. def. Received Critical Damage from standard attacks -5%.
Pearl
- Pearl Lvl. 1 - 40 M. def. received M. Critical Damage -1%.
- Pearl Lvl. 2 - 82 M. def. received M. Critical Damage -2%.
- Pearl Lvl. 3 - 137 M. def. received M. Critical Damage -3%.
- Pearl Lvl. 4 - 205 M. def. received M. Critical Damage -4%.
- Pearl Lvl. 5 - 287 M. def. received M. Critical Damage -5%.
Aquamarine
- Aquamarine Lvl. 1 - When equipped, reduces MP consumption of physical and magical skills by 2%.
- Aquamarine Lvl. 2 - When equipped, reduces MP consumption of physical and magical skills by 4%.
- Aquamarine Lvl. 3 - When equipped, reduces MP consumption of physical and magical skills by 6%.
- Aquamarine Lvl. 4 - When equipped, reduces MP consumption of physical and magical skills by 9%.
- Aquamarine Lvl. 5 - When equipped, reduces MP consumption of physical and magical skills by 13%.
Garnet
- Garnet Lvl. 1 - Pull / Silence / Paralysis / Fear / Stun Resistance 2%.
- Garnet Lvl. 2 - Pull / Silence / Paralysis / Fear / Stun Resistance 4%.
- Garnet Lvl. 3 - Pull / Silence / Paralysis / Fear / Stun Resistance 6%.
- Garnet Lvl. 4 - Pull / Silence / Paralysis / Fear / Stun Resistance 9%.
- Garnet Lvl. 5 - Pull / Silence / Paralysis / Fear / Stun Resistance 13%.
Vital Stone
- Vital Stone Lvl. 1 - When equipped, Acquired XP / SP while hunting 3%.
- Vital Stone Lvl. 2 - When equipped, Acquired XP / SP while hunting 6%.
- Vital Stone Lvl. 3 - When equipped, Acquired XP / SP while hunting 10%.
- Vital Stone Lvl. 4 - When equipped, Acquired XP / SP while hunting 14%.
- Vital Stone Lvl. 5 - When equipped, Acquired XP / SP while hunting 20%.
Red Cat's Eye
- Red Cat's Eye Lvl. 1 - P. Critical Damage when equipped +1%.
- Red Cat's Eye Lvl. 2 - P. Critical Damage when equipped +2%.
- Red Cat's Eye Lvl. 3 - P. Critical Damage when equipped +4%.
- Red Cat's Eye Lvl. 4 - P. Critical Damage when equipped +6%.
- Red Cat's Eye Lvl. 5 - P. Critical Damage when equipped +9%.
Blue Cat's Eye
- Blue Cat's Eye Lvl. 1 - M. Critical Damage when equipped +1%.
- Blue Cat's Eye Lvl. 2 - M. Critical Damage when equipped +2%.
- Blue Cat's Eye Lvl. 3 - M. Critical Damage when equipped +3%.
- Blue Cat's Eye Lvl. 4 - M. Critical Damage when equipped +6%.
- Blue Cat's Eye Lvl. 5 - M. Critical Damage when equipped +9%.
Obsidian
- Obsidian Lvl. 1 - Received PvP damage -1%.
- Obsidian Lvl. 2 - Received PvP damage -2%.
- Obsidian Lvl. 3 - Received PvP damage -4%.
- Obsidian Lvl. 4 - Received PvP damage -6%.
- Obsidian Lvl. 5 - Received PvP damage -9%.
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