Updates MidRate x7 / Valhalla x1 / Sunrise 22.05.2026

Class Skill Changes
Spoiler

Marksman

Spoiler

image.png Frozen Stab

  • added rare attacking skill;
  • when learned, replaces Freezing Wound;
  • skill with suppression effect;
  • character attacks the target and surrounding enemies twice;
  • power: 8500;
  • ignores shield defense;
  • ignores 15% defense;
  • negative effect for 5 sec.: Atk. Spd. -250, Cast. Spd. -250, Speed -100;
  • PvP: up to 6 targets;
  • PvE: up to 10 targets.

 

image8a0500584a5380b4.png Heart of Wind

  • added rare passive skill;
  • at max level: P. Atk. +10%, P. Skill Crit. Power +15%, P. Skill Power +5%, Melee Weapon Resistance +5%, Received Critical Damage from all skills -15%.

 

imagef2b04e653fb79156.png Wind Mastery

  • added improved passive skill;
  • P. Atk. +10%;
  • P. Skill Crit. Rate +5%;
  • PvE Damage Bonus +3%;
  • P. Def. +500;
  • Speed +5.

 

imagef07fdfb11de259bd.png Great Wind Shot

Added new improved skill:

  • when learned, replaces Silent Swiftness;
  • modifiable improved skill;
  • depending on the attack distance, different effects are used;
  • at max level, the character attacks the target 3 times;
  • ignores shield defense;
  • ignores 10% defense;
  • at long distance, has a chance to restore MP.

Modifications:

  • at modification +0:
    power: 6000;
    Cooldown: 10 sec.;
  • at modification +1:
    power: 6400;
    Cooldown: 8 sec.;
  • at modification +2:
    power: 6900;
    Cooldown: 5 sec.;
  • at modification +3:
    power: 7500;
    Cooldown: 5 sec.

Skill Replacement: imageb7cb90e215f66d75.png Time Explosion → imagec5bcb9928c39d841.png Fire Explosion

Was:

  • imageb7cb90e215f66d75.png Time Explosion was a passive skill with a fixed cooldown;
  • when using Double Impulse / Triple Impulse, an additional strike was triggered;
  • the additional strike triggered with a 50% chance.

Now:

  • imagec5bcb9928c39d841.png Time Explosion is now called Fire Explosion;
  • became an area attack skill;
  • consumes 1 Spirit Ore when used;
  • skill with a modifiable action pattern;
  • shoots explosive bullets enhanced by fire spirits at enemies.

Distance to target up to 250:

  • attacks the target and surrounding enemies;
  • power 7052;
  • creates a protective barrier absorbing 2500 damage;
  • barrier duration: 3 sec.;
  • ignores shield defense;
  • ignores 10% defense;
  • PvP: up to 6 targets;
  • PvE: up to 10 targets.

Distance 250 and more:

  • attacks the target and surrounding enemies;
  • power 7052;
  • ignores shield defense;
  • ignores 10% defense;
  • PvP: up to 6 targets;
  • PvE: up to 10 targets.

 

image5bbb092e562cefde.png Additional Strike

Was:

  • passive skill;
  • enhanced impulse;
  • imaged61d9ad4f2d8e888.png Double Impulse upgraded to imageac1fc5010fd3fd40.png Triple Impulse.

Now:

  • became a buff effect;
  • MP cost: 120;
  • Spirit Ore cost: 120 pcs.;
  • range: none required;
  • cast time: 1.0 sec.;
  • Cooldown: 10.0 sec.;
  • P. Atk. +20%;
  • P. Skill Crit. Power +5%;
  • PvE Damage Bonus +15%;
  • P. Skill Power +5%;
  • imaged61d9ad4f2d8e888.png Double Impulse -> imageac1fc5010fd3fd40.png Triple Impulse: number of attacks: 2 -> 3, increases attack power, reduces cooldown.
  • imageb7d106d216de0eb4.png Fire Explosion: number of attacks: 1 -> 2.

 

image68706dd65d721727.png Dragon Strike

Was:

  • skill with fixed use time;
  • summons a huge dragon with the power of elemental spirits;
  • Effect when using the skill:
    P. Atk. +20%
    P. Skill Crit. Rate +10%
    P. Skill Crit. Power +15%
    Melee Weapon Resistance +5%
    P. Skill Power +10%
    PvE Damage +10%
    Chance to deal additional strike when using Double Impulse/Triple Impulse
  • duration: 30 sec.;
  • allies received Elemental Recovery and continuous HP / MP regeneration;
  • enemies received Elemental Storm;
  • character attacked twice;
  • there was additional high damage to enemies with Elemental Mark.

Now:

  • increased the amount of periodically restored HP / MP;
  • Dragon Strike - Spirit is no longer used as a separate skill version;
  • removed additional damage to targets with Elemental Mark;
  • removed fixed use time effect, so usage frequency now depends on Atk. Spd.;
  • Effect when using the skill unchanged:
    P. Atk. +20%
    P. Skill Crit. Rate +10%
    P. Skill Crit. Power +15%
    Melee Weapon Resistance +5%
    P. Skill Power +10%
    PvE Damage +10%
    Chance to deal additional strike when using Double Impulse/Triple Impulse
  • duration: 30 sec.;
  • allies receive Elemental Recovery: continuous HP / MP regeneration, duration 7 sec.;
  • enemies receive Elemental Storm: target and surrounding enemies receive physical damage 3 times, power 12500;
  • negative effect: received critical damage from all attacks +5%, all Critical Power -10%, duration 7 sec.;
  • maximum number of targets: 10, including enemies and allies.

 

image52f511a2a2226811.png Elemental Change / Elemental Change - Spirit

Was:

  • skills applied effects to allies/enemies;
  • there was no area damage in the new pattern;
  • Spirit Ore consumption for the new pattern was not applied.

Now:

  • added area damage;
  • consumes 3 Spirit Ore when used;
  • Elemental Change: deals area damage, attacks the target and surrounding enemies, power 6800, ignores shield defense and 10% defense;
  • PvP: attacks up to 10 targets;
  • PvE: attacks up to 10 targets;
  • Elemental Change - Spirit: deals area damage, attacks the target and surrounding enemies, power 8000, ignores shield defense and 10% defense;
  • PvP: attacks up to 10 targets;
  • PvE: attacks up to 10 targets.

 

imagedfe58d293c2bfb91.png Piercing Charge

Was:

  • attack direction was determined by the old pattern after using the skill;
  • long-range and short-range patterns were not separated by new target/area logic;
  • the base version did not have Spirit Ore consumption as in the new modification pattern.

Now:

  • changed the method of determining attack direction after using the skill;
  • the attack can be used instantly and automatically;
  • short-range and long-range attacks have different target counts and different area of effect;
  • short-range attack affects more targets and a larger area;
  • long-range attack affects a smaller area but has higher power;
  • for all modification levels, starting from base, requires 5 Spirit Ore.

Modifications:

  • at modification +0:
    short-range pattern, target closer than 700: attacks target and surrounding enemies, knocks down, ignores shield defense, ignores 15% defense;
    long-range pattern, target 700 and farther: attacks target and enemies along the bullet's path, knocks down, ignores shield defense, ignores 20% defense;
    PvP: short-range pattern — up to 8 targets, long-range pattern — up to 5 targets;
    PvE: short-range pattern — up to 8 targets, long-range pattern — up to 5 targets;
    no debuff;
    Cooldown 60 sec.;
  • at modification +1:
    increases power;
    adds debuff for 7 sec.: received damage from area attack skills +3%;
    PvP: short-range pattern — up to 8 targets, long-range pattern — up to 6 targets;
    PvE: short-range pattern — up to 8 targets, long-range pattern — up to 6 targets;
    Cooldown 55 sec.;
  • at modification +2:
    further increases power;
    received damage from area attack skills +6%;
    PvP: short-range pattern — up to 10 targets, long-range pattern — up to 8 targets;
    PvE: short-range pattern — up to 10 targets, long-range pattern — up to 8 targets;
    Cooldown 50 sec.;
  • at modification +3:
    further increases power;
    received damage from area attack skills +10%;
    PvP: short-range pattern — up to 10 targets, long-range pattern — up to 10 targets;
    PvE: short-range pattern — up to 10 targets, long-range pattern — up to 10 targets;
    attacks twice;
    Cooldown 40 sec.

 

image292b07a785ba4fa1.png Blessing of Winds

Was:

  • skill was called Elemental Wind;
  • Lv. 2:
    Speed +150;
    max Speed +10;
    immune to suppression;
    immune to hold;
    cooldown: 100 sec.

Now:

  • new name: Blessing of Winds;
  • Lv. 2:
    Speed +150;
    max Speed +15;
    evasion from all skills +25%;
    resistance to negative effects and abnormal states +10%;
    cooldown: 90 sec.

 

imagea706728f019b3f34.png Elemental Aid

Was:

  • restored HP to allies;
  • for enemies, reduced P. / M. Def. by 15%;
  • additionally used Elemental Mark and combo with Dragon Strike.

Now:

  • increased HP recovery amount for Lv. 1-2 skill;
  • skill became area of effect;
  • Elemental Mark is no longer used;
  • consumes 1 Spirit Ore when used;
  • Lv. 2: restores HP to allies;
  • Lv. 2: for enemies reduces P. / M. Def. by 15%, resistance to bow / firearm attacks -5%.

 

image09c3b1895c4484ae.png Wind Shot

Was:

  • skill was called imagebf06d225efa10821.png Long Range Attack;
  • main focus was on the range effect.

Now:

  • new name: image09c3b1895c4484ae.png Wind Shot;
  • range effect changed and distributed across modifications.

Modifications:

  • at modification +0:
    attack range +200;
    P. Atk. +500;
    P. Skill Crit. Rate +1%;
    P. Skill Crit. Power +1%;
    PvE Damage Bonus +5%;
  • at modification +1:
    attack range +200;
    P. Atk. +1500;
    P. Skill Crit. Rate +4%;
    P. Skill Crit. Power +5%;
    PvE Damage Bonus +5%;
  • at modification +2:
    attack range +200;
    P. Atk. +2500;
    P. Skill Crit. Rate +8%;
    P. Skill Crit. Power +10%;
    PvE Damage Bonus +10%;
  • at modification +3:
    attack range +200;
    P. Atk. +4000;
    P. Skill Crit. Rate +12%;
    P. Skill Crit. Power +15%;
    PvE Damage Bonus +15%.

 

imageb8ef2bb15f89eff9.png Freezing Wound/imageac1fc5010fd3fd40.png Triple Impulse/imaged61d9ad4f2d8e888.png Double Impulse/ imagee6f4fe7c37914d28.png Silent Swiftness

  •  range changed from 600 → 700.

MAGIC CLASSES

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All Magic Classes

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imagea5405a36b4b8066f.png Spell Mastery

Added new rare passive skill:

  • working with spells is a matter of habit;
  • M. Atk. +3000;
  • M. Atk. +15%;
  • M. Skill Crit. Rate +10%;
  • increases max M. Skill Crit. Rate.

The skill has been added as a common rare passive skill for magic classes.

image3706d40a19712f1b.png Magic Focus

Added new exclusive active skill:

  • time to focus on magic;
  • M. Atk. +1000;
  • M. Skill Power +5%;
  • PvE Damage Bonus +10%.

The skill has been added as an active buff for Archmage, Storm Lord, Soul Eater, and Magister.

Archmage

Spoiler

image342d053fb421705b.png Flame Master

Added new rare active skill:

  • magic becomes stronger.

Main effect:

  • M. Skill Power +10%;
  • PvE Damage Bonus +15%;
  • Max MP +15%.

Skill enhancement:

  • image325da8c168ec4582.png Flame Explosion: number of attacks: 1 -> 2;

imagefd59bac5d3901d22.pngRelic

Was:

  • at modification +0:
    paralyze chance +8%;
    sleep chance +4%;
    when wearing magic robes: Max HP +1000;
    when wearing magic robes: Max MP +1000;
    MP regen bonus +3;
  • at modification +1:
    paralyze chance +10%;
    sleep chance +6%;
    when wearing magic robes: Max HP +2000;
    when wearing magic robes: Max MP +2000;
    MP regen bonus +4;
    skill enhancement: Flame Explosion -> Flame Explosion: Relic;
  • at modification +2:
    paralyze chance +12%;
    sleep chance +8%;
    when wearing magic robes: Max HP +3000;
    when wearing magic robes: Max MP +3000;
    MP regen bonus +5;
    skill enhancement: Flame Explosion -> Flame Explosion: Relic;
  • at modification +3:
    paralyze chance +16%;
    sleep chance +12%;
    knockback chance +10%;
    when wearing magic robes: Max HP +7000;
    when wearing magic robes: Max MP +7000;
    MP regen bonus +6;
    PvE Damage Bonus +5%;
    skill enhancement: Flame Explosion -> Flame Explosion: Relic.

Now:

  • enhancement of the corresponding explosion to the ": Relic" version no longer applies;
  • the old PvE Damage Bonus +5% line only at +3 replaced by a new PvE Damage Bonus scale across all modifications;
  • Max HP / Max MP parameters changed to a new scale.

Modifications:

  • at modification +0:
    PvE Damage Bonus +1%;
    Max HP +1000;
    Max MP +1000;
  • at modification +1:
    PvE Damage Bonus +3%;
    Max HP +2000;
    Max MP +2000;
  • at modification +2:
    PvE Damage Bonus +5%;
    Max HP +4000;
    Max MP +4000;
  • at modification +3:
    PvE Damage Bonus +10%;
    Max HP +8000;
    Max MP +8000.

Relic receives a new modification scale without enhancing the corresponding explosion.

Storm Lord

Spoiler

image64746a5dc918fb51.png Storm Master

Added new rare active skill:

  • magic becomes stronger.

Main effect:

  • M. Skill Power +10%;
  • PvE Damage Bonus +15%;
  • Max MP +15%.

Skill enhancement:

  • image22432625d8e11896.png Storm Explosion: number of attacks: 1 -> 2;

 

image7a7287c006285bc4.png Relic

Was:

  • at modification +0:
    paralyze chance +8%;
    sleep chance +4%;
    when wearing magic robes: Max HP +1000;
    when wearing magic robes: Max MP +1000;
    MP regen bonus +3;
  • at modification +1:
    paralyze chance +10%;
    sleep chance +6%;
    when wearing magic robes: Max HP +2000;
    when wearing magic robes: Max MP +2000;
    MP regen bonus +4;
    skill enhancement: Storm Explosion -> Storm Explosion: Relic;
  • at modification +2:
    paralyze chance +12%;
    sleep chance +8%;
    when wearing magic robes: Max HP +3000;
    when wearing magic robes: Max MP +3000;
    MP regen bonus +5;
    skill enhancement: Storm Explosion -> Storm Explosion: Relic;
  • at modification +3:
    paralyze chance +16%;
    sleep chance +12%;
    knockback chance +10%;
    when wearing magic robes: Max HP +7000;
    when wearing magic robes: Max MP +7000;
    MP regen bonus +6;
    PvE Damage Bonus +5%;
    skill enhancement: Storm Explosion -> Storm Explosion: Relic.

Now:

  • enhancement of the corresponding explosion to the ": Relic" version no longer applies;
  • the old PvE Damage Bonus +5% line only at +3 replaced by a new PvE Damage Bonus scale across all modifications;
  • Max HP / Max MP parameters changed to a new scale.

Modifications:

  • at modification +0:
    PvE Damage Bonus +1%;
    Max HP +1000;
    Max MP +1000;
  • at modification +1:
    PvE Damage Bonus +3%;
    Max HP +2000;
    Max MP +2000;
  • at modification +2:
    PvE Damage Bonus +5%;
    Max HP +4000;
    Max MP +4000;
  • at modification +3:
    PvE Damage Bonus +10%;
    Max HP +8000;
    Max MP +8000.

Relic receives a new modification scale without enhancing the corresponding explosion.

Soul Eater

Spoiler

imagef2e812c1708a1a14.png Abyss Master

Added new rare active skill:

  • magic becomes stronger.

Main effect:

  • M. Skill Power +10%;
  • PvE Damage Bonus +15%;
  • Max MP +15%.

Skill enhancement:

  • image287a71c95c7e646f.png Abyss Explosion: number of attacks: 1 -> 2;

image9d9ab0acb2c654d4.png Relic

Was:

  • at modification +0:
    paralyze chance +8%;
    sleep chance +4%;
    when wearing magic robes: Max HP +1000;
    when wearing magic robes: Max MP +1000;
    MP regen bonus +3;
  • at modification +1:
    paralyze chance +10%;
    sleep chance +6%;
    when wearing magic robes: Max HP +2000;
    when wearing magic robes: Max MP +2000;
    MP regen bonus +4;
    skill enhancement: Abyss Explosion -> Abyss Explosion: Relic;
  • at modification +2:
    paralyze chance +12%;
    sleep chance +8%;
    when wearing magic robes: Max HP +3000;
    when wearing magic robes: Max MP +3000;
    MP regen bonus +5;
    skill enhancement: Abyss Explosion -> Abyss Explosion: Relic;
  • at modification +3:
    paralyze chance +16%;
    sleep chance +12%;
    knockback chance +10%;
    when wearing magic robes: Max HP +7000;
    when wearing magic robes: Max MP +7000;
    MP regen bonus +6;
    PvE Damage Bonus +5%;
    skill enhancement: Abyss Explosion -> Abyss Explosion: Relic.

Now:

  • enhancement of the corresponding explosion to the ": Relic" version no longer applies;
  • the old PvE Damage Bonus +5% line only at +3 replaced by a new PvE Damage Bonus scale across all modifications;
  • Max HP / Max MP parameters changed to a new scale.

Modifications:

  • at modification +0:
    PvE Damage Bonus +1%;
    Max HP +1000;
    Max MP +1000;
  • at modification +1:
    PvE Damage Bonus +3%;
    Max HP +2000;
    Max MP +2000;
  • at modification +2:
    PvE Damage Bonus +5%;
    Max HP +4000;
    Max MP +4000;
  • at modification +3:
    PvE Damage Bonus +10%;
    Max HP +8000;
    Max MP +8000.

Relic receives a new modification scale without enhancing the corresponding explosion.

Magister

Spoiler

image4271241db06cedd2.png Mystic Master

Added new rare active skill:

  • magic becomes stronger.

Main effect:

  • M. Skill Power +10%;
  • PvE Damage Bonus +15%;
  • Max MP +15%.

Skill enhancement:

  • image8e02fb5c1311a154.png Mystic Explosion: number of attacks: 1 -> 2;

image7df228abeecad8b5.png Relic

Was:

  • at modification +0:
    paralyze chance +8%;
    sleep chance +4%;
    when wearing magic robes: Max HP +1000;
    when wearing magic robes: Max MP +1000;
    MP regen bonus +3;
  • at modification +1:
    paralyze chance +10%;
    sleep chance +6%;
    when wearing magic robes: Max HP +2000;
    when wearing magic robes: Max MP +2000;
    MP regen bonus +4;
    skill enhancement: Water Explosion -> Water Explosion: Relic;
  • at modification +2:
    paralyze chance +12%;
    sleep chance +8%;
    when wearing magic robes: Max HP +3000;
    when wearing magic robes: Max MP +3000;
    MP regen bonus +5;
    skill enhancement: Water Explosion -> Water Explosion: Relic;
  • at modification +3:
    paralyze chance +16%;
    sleep chance +12%;
    knockback chance +10%;
    when wearing magic robes: Max HP +7000;
    when wearing magic robes: Max MP +7000;
    MP regen bonus +6;
    PvE Damage Bonus +5%;
    skill enhancement: Water Explosion -> Water Explosion: Relic.

Now:

  • enhancement of the corresponding explosion to the ": Relic" version no longer applies;
  • the old PvE Damage Bonus +5% line only at +3 replaced by a new PvE Damage Bonus scale across all modifications;
  • Max HP / Max MP parameters changed to a new scale.

Modifications:

  • at modification +0:
    PvE Damage Bonus +1%;
    Max HP +1000;
    Max MP +1000;
  • at modification +1:
    PvE Damage Bonus +3%;
    Max HP +2000;
    Max MP +2000;
  • at modification +2:
    PvE Damage Bonus +5%;
    Max HP +4000;
    Max MP +4000;
  • at modification +3:
    PvE Damage Bonus +10%;
    Max HP +8000;
    Max MP +8000.

Relic receives a new modification scale without enhancing the corresponding explosion.

 

Inquisitor

Spoiler

Existing skill changes

image03bafc7ec98b4159.pngLeopold: Master

Was:

  • when using the skill, the trigger image3c185525e555fe10.png Lightning Wings activated;
  • trigger image3c185525e555fe10.png Lightning Wings duration: 8 sec.
  • chance to trigger Punishing Lightning: 10%.

Now:

  • when using the skill, the trigger image3c185525e555fe10.png Lightning Wings activates;
  • trigger Lightning Wings duration reduced: 8 sec. -> 5 sec.
  • chance to trigger Punishing Lightning reduced: 10% -> 5%.

Voice of Fate and Despot

Spoiler

image31e56a1ea9d48c10.png Inferno Strike

Added new active skill:

  • target is hit by a fire explosion;
  • character attacks the target with magic;
  • power at max level: 200.

Inferno Strike added as an active attacking skill.

imagec17d829580fc99b3.png/image14917c65cb554c88.png Bright Flame

Added new rare skill:

  • the flame flares up and burns very strongly;
  • M. Atk. +500;
  • PvE Damage Bonus +10%;
  • increases max M. Skill Crit. Rate.

Bright Flame added for Voice of Fate and Despot classes.

 

image768e6093be8785e0.png Crimson Flame

Was:

  • Spirit Ore cost: 50 pcs.;
  • M. Atk. +1500;
  • M. Skill Power +5%;
  • enhanced Fire Vortex: increased number of targets and reduced use time;
  • Blood Strike replaced by Flaming Blood Strike with increased power, number of attacks, and reduced use time.

Now:

  • Spirit Ore cost increased: 50 pcs. -> 200 pcs.;
  • M. Atk. +1500;
  • M. Skill Power increased: +5% -> +10%;
  • added effect: M. Skill Crit. Rate +10%;
  • added effect: M. Skill Crit. Power +5%;
  • Fire Vortex Enhancement: increases skill power, reduces use time, increases number of targets, and increases number of attacks;
  • Blood Strike -> Flaming Blood Strike: changes skill effect, increases power, increases number of attacks, reduces use time and cooldown, adds HP recovery.

imageaf14eb4f8bafede7.png Flaming Blood Strike

Was:

  • attacked the enemy with magic 1 time;
  • Cooldown: 1 sec.;
  • no HP recovery.

Now:

  • number of attacks increased: 1 -> 2;
  • Cooldown reduced: 1 sec. -> 0.5 sec.;
  • added effect: with 30% chance recovers 250 HP;
  • HP recovery trigger cooldown: 15 sec.

image0f288c237904473e.png Fire Vortex

Was:

  • base skill: attacks 1 target;
  • modified skill: attacks up to 3 targets.

Now:

  • base skill: number of targets increased 1 -> 6;
  • Cooldown increased: 1 sec. → 4 sec.
  • modified skill: number of targets increased 3 -> 10.

Shilen Templar

Spoiler

image6f07cc47362a42f5.png Shilen's Curse

Was:

  • area attack affected enemies around the caster;
  • the skill cursed nearby enemies.

Now:

  • area attack affects enemies around the selected target;
  • the skill attacks the target and surrounding enemies;
  • other skill effects remain as per the current description.

Shilen's Curse now works in an area around the target, not the caster.


imagea5658de59d7e1d4b.png Electric Wave Break

Was:

  • the skill applied the Lightning Enhancement effect to the caster;
  • base effect parameters:
    P. Skill Crit. Rate +10%;
    P. Skill Crit. Power +10%;
    PvE Damage Bonus +5%;
    Speed +10;
  • short distance:
    received damage -5%;
    evasion from all skills +10%;
  • medium distance:
    received damage -10%;
    evasion from all skills +20%;
  • long distance:
    received damage -25%;
    evasion from all skills +40%.

Now:

  • the distance-dependent condition for the buff effect has been removed;
  • the Lightning Enhancement effect has become unified and is no longer divided into short/medium/long distance;
  • new Lightning Enhancement effect:
    P. Skill Crit. Rate +10%;
    P. Skill Crit. Power +10%;
    Received Critical Damage from all skills -25%;
    Received Critical Damage from all attacks -15%;
    evasion from all skills +20%;
    PvE Damage Bonus +5%;
    Speed +10.

Lightning Enhancement no longer depends on distance and provides a fixed defensive effect.

 

 

Gift Calendar Rewards Changes
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x7.jpg

Special Crafting

Spoiler

Added the ability to craft: Elmoraden's Chest II

Changes in Locations/Solo and Group Training

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Changes in the Monastery of Silence, Windlands, and Pagan Temple locations

Spoiler

In the locations, the mechanic of reducing experience and adena depending on the number of characters in the party is DISABLED

Changes in Solo and Group Training

Spoiler
  • Locations: Monastery of Silence and Windlands ADDED to Solo Training
  • In Group Training in the Sky Tower location, the number of monsters has been INCREASED
  • In Solo Training in the Volcano Caldera location, the number of monsters has been INCREASED

 

 

Gift Calendar Rewards Changes
Spoiler

x1e7897140f04e8071.jpg

Special Crafting

Spoiler

Added the ability to craft: Elmoraden's Chest III

Changes in Solo and Group Training

Spoiler
  • New Solo Training Zone added: Orbis Temple
  • In Group Training in the Sky Tower location, the number of monsters has been INCREASED
  • In Solo Training in the Volcano Caldera location, the number of monsters has been INCREASED

 

 

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